Talk description TBC
Join us the day before the main conference for a fantastic full-day workshop by Karen McGrane. See our workshop page for the details.
Talk description TBC
The web is and has always been a vast collection linked documents spread across the Internet and yet the way we thinking about it and how we work with it changes all the time. Responsive web design has given us a recipe for managing the innate flexibility of the web but as we delve deeper, we find challenges through almost every aspect of creating for the web; through design, development and writing copy through to how we work and communicate as teams and with our clients. The more we embrace flexibility, the more the pace of change continues.
Armed with a laptop and an idea, today’s developer can build remarkable products with relative ease. If we have a coding problem, there are countless places we can search for help. But one subject that’s not so easy for developers to learn is design. Matt will look at some of the common pitfalls developers fall into and what designers can do to help, as well as introducing some basic design principles from a developer’s perspective. You’ll gain a new appreciation for the invisible forces that guide good design decisions day-to-day.
Setting up a business doesn't just stop when you install an commerce package, by selling Japanese kitchen knives we've learnt a lot of lessons about adapting to demand, managing customer expectations and stock and how we identify and build tools to overcome the problems that stop us selling.
CSS2.1 was two dimensional: There was no concept of depth or time. CSS3 brings us some control over both, with transitions and animations for the latter. In this talk we will start from the basics of these specifications, but will quickly move to more advanced tips and tricks to fully leverage these exciting technologies. The talk will follow Lea’s trademark presentation style with live code examples, that has been praised by audiences all over Europe and the US.
In design and development, there is ample information and support available to help you hone your skills and be successful at your craft. But if you've ever acted as a software team lead you'll quickly discover there is strikingly little support out there for you. The people in similar roles at other companies don't often talk about their approach, books published on leadership often feel out of date, or not applicable to a software team, and there are no local 'user' groups. This talk will cover Brian's experience building and leading kick-ass software teams including structuring the team, interacting with team members, and dealing with stakeholders to gain independence and communicate your team's success, as well as the (many!) mistakes he has made and how he learned from them.
As someone who is responsible for hiring at my company and who is familiar with hiring processes at some of the other top Rails consultancies in the industry, I'd like to share with you what we look for out of great candidates.
We'll go over the skills you need, the types of questions we ask, and what the interview process is like. You'll walk away with a greater understanding of what is expected of you as a candidate and how to get where you need to be to nail that interview.
Forget social media, the biggest change on the Internet in the last decade is the explosion in the popularity and availability of video and its ability to sell to, teach, entertain and inspire millions of viewers. Screencasts in particular have become a formidable medium for software developers and designers, not just for educational purposes, but also as a way of communicating with clients or selling their own services. In just twenty minutes, Peter will demonstrate the value of and techniques in recording, producing, and releasing screencasts, with the goal of inspiring you to create your own.
We are at at a fun point when it comes to visualizing data. You can now create intriguing visualizations without having an advanced art degree or being able to paint a perfect clone of the Mona Lisa. In this talk, we will explore some of the concepts around visualizing data. The journey will start with mangling HTML elements and expand until we have fancy 3D thing-a-ma-jigs floating across your web browser.
With the help of Bryan Veloso, we're bringing the infamous bowling tournament back from the dead. Details coming soon!
No matter how many departments your organization has, to your customers, it’s all the same business. They expect a cohesive experience across all touch-points with your company, regardless of whether it’s related to advertising, customer service, social presence, or the actual product or service you provide. The satisfaction of your customers, and thereby the success of your organization, depends in no small part on your ability to create a cohesive and consistently high-quality cross-channel experience.
If you're anything like Julie, you LOVE the Internet. In fact, you love it so much that when your favorite app's design takes a turn for the worse you light a torch, grab a pitchfork, and take to the Twitterverse. She's been there. She brutalized screenshots with red arrows, outlined boxes, and captions like "WHY GOD, WHY." Julie can't even count the number of times she's talked herself down from writing another "OMG THIS IS TOTALLY BAD DESIGN, YOU GUYS" blog post.
What if instead, we could help our favorite projects crawl/run/sprint toward better design?
Join me for a talk about channeling our inner trolls for good in "If Your Favorite App Was Open Source."
We work in an industry where we're very passionate about our work, and we'll go to great lengths to defend its integrity. Unfortunately, politics, disagreements, budget and time limitations are a fact of life, and an unwillingness to accept them can make us seem difficult to work with. It doesn't have to be that way. Often overlooked, finely-honed soft-skills can enable us to handle discussions, negotiations, and yes, even compromises, effectively and strategically. Find out how to approach the complex relationships and decisions surrounding your project as strategically as you approach the project itself.
The Inspired designer Sometimes being creative is hard work, copying could be the easiest solution, but at what cost? What is the fine line between inspiration and rip-off? And why are so many creative people attached to their designs? Follow my adventures as a developer-gone-designer through the challenges I had to face between starting a creative business, acquiring my first clients, making a name for myself, regretting my decisions and upsetting a lot of people on the way.
Behind the scenes, Etsy is a company obsessed with moving fast and breaking things. But how do you balance a culture of continuous deployment with a quality-obsessed design team? Cap's talk will encompass Etsy's product design principles, illustrated with a variety of stories from inside the company. Peer into teeny-tiny feature design, successful (and unsuccessful) launches, and how Etsy tackles design problems every day.
The goal of an ideation is to explore a wide variety of ideas and design alternatives. Learn how the skills of an improviser are extremely helpful when going through the ideation process. This interactive talk will get your brain charged and have you thinking and solving problems in a new way. From pushing beyond the first idea, to creatively collaborating with your team, improv can help at every phase of ideating. Jessie will let you experience a couple of exercises she has adapted for developers and designers that have had them come away with killer product ideas.
Everyone knows confidence is important in every day life and that many people struggle with confidence. James talks about ways to improve self confidence in ways which will reflect throughout your work and self in the web industry, wether its speaking and presenting in client meetings, putting across the best of yourself & your work to win new work or having the confidence to ditch a comfortable salary and jump head first into the freelance world.
The future of teamwork has a distinctively distributed slant to it. While much attention is being paid to the tools to keep a distributed team running, a more critical focus is the psychological health of distributed team members. Like it or not, we're primates and we have social needs. Pixels don't engage us like personalities. Carl will review the issues distributed teams face. He'll also share the path to creating a warm, nurturing environment where timezones are just a footnote.
Everyone speaking the same language on a build is important, but that's not enough for things to be brilliant. Designers and developers need to understand each other's terms, you both need to be able to translate from the marketers and the clients and you don't have much time to spend on any of this stuff. With a focus on comms, shared references and reaching a point of professional trust, this talk will contain practical advice and techniques and will not contain flashing lights or scenes of fantasy peril.
Cameron will share stories and guiding principles for the things we do as tech professionals, and how the impact can be so much more than just pixels and devices.
Join us for free drinks (whether you fancy a Welsh beer or a cocktail), and a night of fun party games at the awesome Cardiff bar Bacchus